Basic Job Classes
Ascetic : Increased Resistance To Physical Status Ailments
Required Skills: Staff, Martial Arts Terrology
Blacksmith : Increased Resistance To Will Power Status Ailments
Required Skills: Club, Pyrology, Gathering
Craftsman : Probability No DP/LP For Techinques
Required Skills: Short Sword, Cosmology, Strategy
Enterainer : Prevent Enemy Combo
Required Skills: Long Sword, Martial Arts, Covert
Frontier Guard : Reduce Probability of Enemy Ambush/Increase Probability to Guard
Required Skills: Foil, Long Sword, Shield
Geckling Knight : Increases Probability Of Counter Attack
Required Skills: Two-handed Axe, Lance, Martial Arts
Herbalist : Gather High Quality Herbs
Required Skills: Terrology, Gathering, Survival
Pioneer : Recover Quickly From Will Power Status Ailments
Required Skills: Hand Axe, Club, Gathering
Pirate : Can Attack Faster
Required Skills: Foil, Hand Axe, Hydrology
Ranger : Proability To Use Less BP For Techniques
Required Skills: Bow, Terrology, Search
Swordsman : Deal Greater Damage In Attack Mode
Required Skills: Foil, Long Sword, Two-handed Sword
Thief : Increase Range Of 'Find Chest' and 'Find Treasure'
Required Skills: Foil, Search, Strategy
Trader : Increase Probability To Trade With Monster
Required Skills: Strategy, Survival, Trading
Valhallan Warrior : Recover Faster From Physical Status Ailments
Required Skills: Hand Axe, two-handed Sword, Survival