Sphere Break Minigame
Sphere break is a mini-game in FFX-2, just like card games in the past FFs. Basically, Sphere break is a game that's all above sums and multiplications. Instead of following the old system of card games, in which you can win easily if you have got some rare cards in your hand. This requires you to use a little brains. Sphere break is a race against the clock to create multiples of the core sphere's core number by combining numbers of the 16 coins on the board. Confusing? Well, like Shinra said, "Once you get the elementary, you will get the hang of it."
How to Win
To win this game, you get to combine the numbers on the coins to make multiples of the core number. What does it mean by that? It means, you need to use both border and entry coins to make multiples of the number in the core sphere. The number in the core sphere is then called the =core number=. All coins have numbers from 1-9.
Border Coins
12 coins that are in blue-purpish in colour. They are all positioned at the extreme corner, thus the name border coins. They dissappear after you use it.
Entry Coins
4 coins that are in yellowish colour. They are positioned within the square the border coins made. These entry coins will never dissappear, but does not add to the quota every time you use it. You MUST select this first before you can select the entry coins to make multiples.
Core Number
The sphere that is in bright blue. It's positioned at the center of the board. This cannot be selected, and act as the guide on the multiples you need to achieve in that particular turn.
Quota
Quota is something like the score in the game. By using border coins, you get one quota for each border coin. You will need to reach a certain quota by the end of the game. So with 20 quota, you must get 20 and above to win the game!
Turns
The game comes in turns. Every time you core break, the turn ends. The amount of turns varies player from player. You will need to complete the quota before all the turns ends!
Time Limit
Every turn, there's a time limit. Normally is 60 seconds, but it varies from players as well. You need to make your decision using the border and entry coins fast! If the time runs out, you will automatically lose the game.
Coin Count Echoes
This is like a combo. For example, you use two coins to have a core break. Second turn comes in, you use two coins to have a core break again. By right, you should have only 2 quota right? Wrong! Since you use the same amount of coins for two turns, you did a coin count echo.Number of border coins you used X number of consecutive echo So in this scenario, you have the first echo. 2 X 1 = 2! You will get 2 bonus points for that turn.If the next turn, you use a different number of coins, you will break the echo, and start all over again. Build up the amount of echo, then getting quota won't be a big problem!
Multiplier Echoes
When making a core break, if you use that same multiplier as you used in your last turn, you receive bonus points for quota. For example, you have a core number 2. 2,4,6,8... You have a sum of 8, core break. Next turn, you have a core number 3. 3,6,9,12... You make a sum of 12, core break.8 and 12 is a multiple of 4. In this case, you will get a echo bonus. Target multiplier X number of consecutive echoes In this case, 4 X 1 = 4. You will get 4 bonus points for that turn. This is a great way to get in quota. Even though the coin combo echo is easyto do and understand, mastering the multiplier echo technique could get you more quota and meeting 100 quota won't be a problem. (Since core number 1 won't break the chain unlike coin combo.)